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8-Pointed Shuriken
8-Pointed Shuriken
1500
Physical Power
+15
Attack Speed
+10%
Critical Strike Chance
+10%
Zaczyna się od
Shuriken
Acorn of Swiftness
Acorn of Swiftness
700
Physical Power
+10
Movement Speed
+10%
Zaczyna się od
Magic Acorn
Acorn of Yggdrasil
Acorn of Yggdrasil
1600
Physical Power
50
Movement Speed
20%
PASSIVE - Anytime Ratatoskr uses an ability that successfully hits any target, he is healed.
Zaczyna się od
Magic Acorn
Adventurer's Blade
Adventurer's Blade
1150
Health
+100
Movement Speed
+10%
Zaczyna się od
Ancient Blade
Aegis Amulet
Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.
Zaczyna się od
Relic
Aegis Amulet Upgrade
Aegis Amulet Upgrade
500
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 150s.
Zaczyna się od
Relic
Ancient Blade
Ancient Blade
550
Health
+50
Movement Speed
+5%
Zaczyna się od
Ancient Blade
Ancile
Ancile
2150
Physical Power
+40
Magical Protection
+50
Cooldown Reduction
+10%
PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.
Zaczyna się od
Enchanted Buckler
Armored Cloak
Armored Cloak
1550
Physical Protection
+25
Magical Protection
+25
Health
+125
Mana
+125
Zaczyna się od
Cloak
Asi
*Asi
1700
Physical Lifesteal
+15%
Attack Speed
+25%
Physical Penetration
+10
PASSIVE - If you drop below 35% Health, you gain an additional 25% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
Zaczyna się od
Light Blade
Atalanta's Bow
Atalanta's Bow
2200
Attack Speed
+30%
Physical Power
+30
Movement Speed
+10%
PASSIVE - Hitting enemies with basic attacks gives you 1 stack of 5% Movement Speed. Stacks up to 3 times, stacks last 7s.
Zaczyna się od
Short Bow
Balanced Blade
Balanced Blade
1250
Physical Power
+15
Attack Speed
+15%
Zaczyna się od
Light Blade
Bancroft's Talon
Bancroft's Talon
2500
Magical Power
+100
Magical Lifesteal
+15%
Mana
+150
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.
Zaczyna się od
Tiny Trinket
Belt of Frenzy
Belt of Frenzy
0
Using this item grants all allied gods within 70 units 10% Increased Damage dealt to all targets, including objectives, and 15% Attack Speed increase for 5 seconds. Cooldown - 120s.
Zaczyna się od
Relic
Belt of Frenzy Upgrade
Belt of Frenzy Upgrade
500
Using this item grants all allied gods within 70 units 10% Increased Damage dealt to all targets, including objectives, and 15% Attack Speed increase for 8 seconds. While active they also gain +10 Penetration. Cooldown - 120s.
Zaczyna się od
Relic
Blackthorn Hammer
Blackthorn Hammer
2000
Physical Power
+35
Health
+350
Mana
+200
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Zaczyna się od
Cudgel
Blink Rune Upgrade
Blink Rune Upgrade
500
Using this item will allow you to teleport up to 55 units away instantly. After using this item you gain a 10% Damage Mitigation Buff for 2s. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Zaczyna się od
Relic
Bloodforge
Bloodforge
2800
Physical Power
+75
Physical Lifesteal
+15%
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.
Zaczyna się od
Spiked Gauntlet
Bluestone Pendant
Bluestone Pendant
800
Physical Power
+15
Mana
+50
MP5
+5
PASSIVE - Enemies hit by your damaging Abilities take an additional 30 Physical Damage over 2s. (Max 2 Stacks)
Zaczyna się od
Bluestone Pendant
Book of the Dead
Book of the Dead
2600
Magical power
+100
Mana
+200
PASSIVE - If you drop below 40% Health, you gain a shield equal to 20% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.
Zaczyna się od
Spellbook
Book of Thoth
Book of Thoth
2650
Magical Power
+80
Mana
+250
MP5
+15
PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). 6% of your Mana from items is converted to Magical Power. At 75 stacks this item Evolves, gaining 3% extra Mana to Power conversion.
Zaczyna się od
Spellbook
Boots
Boots
500
Movement Speed
+6%
Zaczyna się od
Boots
Bound Gauntlet
Bound Gauntlet
1050
Physical Power
+15
Mana
+75
Physical Lifesteal
+10%
Zaczyna się od
Spiked Gauntlet
Bracer of Undoing
Bracer of Undoing
0
Using this restores 40% Health and Mana lost within the last 5s. Cooldown - 120s.
Zaczyna się od
Relic
Bracer of Undoing Upgrade
Bracer of Undoing Upgrade
500
Using this item subtracts 3s from all abilities currently on Cooldown and restores 40% Health and Mana lost within the last 5s. Cooldown - 120s.
Zaczyna się od
Relic
Brawler's Beat Stick
Brawler's Beat Stick
2350
Physical Power
+40
Physical Penetration
+15
PASSIVE - Enemies hit by your Abilities have 40% reduced healing and regeneration for 8 seconds.
Zaczyna się od
Mace
Breastplate
Breastplate
600
Physical Protection
+20
Zaczyna się od
Breastplate
Breastplate of Valor
Breastplate of Valor
2300
Physical Protection
+65
Mana
+300
MP5
+10
Cooldown Reduction
+20%
Zaczyna się od
Breastplate
Bulwark of Hope
Bulwark of Hope
2300
Magical Protection
+60
Health
+250
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Zaczyna się od
Talisman
Bumba's Mask
Bumba's Mask
2500
Physical Power
+30
Magical Power
+65
Cooldown Reduction
+10%
PASSIVE - GAIN MOBILITY, SACRIFICE DEFENSE & DAMAGE +35% Movement Speed +10% Damage Taken -10% Damage Dealt
Zaczyna się od
Mask
Celestial Legion Helm
Celestial Legion Helm
2150
Magical Power
+60
Physical Protection
+40
MP5
+20
PASSIVE - Every 2s you receive a stack of 7 Physical Protection, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 5s.
Zaczyna się od
Imperial Helmet
Chalice of Healing
Chalice of Healing
300
This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.
Zaczyna się od
Chalice of Healing
Chalice of Mana
Chalice of Mana
300
This consumable heals 150 Mana over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold
Zaczyna się od
Chalice of Mana
Chalice of the Oracle
Chalice of the Oracle
400
This consumable places a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Comes with 2 uses that are refilled in Fountain, sells for 0 gold.
Zaczyna się od
Chalice of the Oracle
Charged Bow
Charged Bow
1200
Attack Speed
+20%
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 Physical Damage. This cannot trigger more than once every 1s.
Zaczyna się od
Short Bow
Charged Morningstar
Charged Morningstar
1200
Physical Power
+20
Mana
+150
MP5
+7
Zaczyna się od
Morningstar
Chronos' Pendant
Chronos' Pendant
2800
Magical Power
+90
MP5
+20
Cooldown Reduction
+20%
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Zaczyna się od
Lost Artifact
Cloak
Cloak
650
Physical Protection
+10
Magical Protection
+10
Zaczyna się od
Cloak
Cloak of Concentration
Cloak of Concentration
1500
Physical Protection
+30
Magical Protection
+30
Cooldown Reduction
+7%
Zaczyna się od
Cloak
Combat Boots
Combat Boots
900
Physical Power
+10
Movement Speed
+12%
Zaczyna się od
Boots
Cudgel
Cudgel
650
Physical Power
+10
Health
+75
Zaczyna się od
Cudgel
Cursed Ankh
Cursed Ankh
0
Using this item reduces the Healing received by all enemy gods within 55 units by 50% for 10s. Cooldown - 120s.
Zaczyna się od
Relic
Cursed Ankh Upgrade
Cursed Ankh Upgrade
500
Using this item reduces the Healing received by all enemy gods within 55 units by 50% for 10s. Enemies that are healed while affected by this curse take 20% more damage from all sources for the duration of the curse. Cooldown - 120s.
Zaczyna się od
Relic
Cursed Gauntlet
Cursed Gauntlet
1400
Physical Power
+20
Physical Lifesteal
+10%
Zaczyna się od
Spiked Gauntlet
Death's Toll
Death's Toll
800
Physical Power
+10
Health
+100
PASSIVE - Hitting an enemy with a Basic Attack restores 8 Health and 4 Mana. Basic Attacks that hit all enemies in melee range restore 4 Health and 2 Mana on every enemy after the first.
Zaczyna się od
Death's Toll
Deathbringer
Deathbringer
3000
Physical Power
+40
Critical Strike Chance
+25%
PASSIVE - Critical Strike bonus damage dealt is increased by 30%.
Zaczyna się od
Hidden Dagger
Demonic Grip
Demonic Grip
2300
Magical Power
+65
Attack Speed
+30%
Movement Speed
+7%
PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 12% for 3s (max 3 Stacks).
Zaczyna się od
Emerald Ring
Devourer's Gauntlet
Devourer's Gauntlet
2300
Physical Power
+30
Physical Lifesteal
+10%
PASSIVE - Killing an enemy god or minion gives you stacks of +.5 Physical Power and +.2% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. Stacks up to 70 times.
Zaczyna się od
Spiked Gauntlet
Divine Ruin
Divine Ruin
2300
Magical Power
+80
Magical Penetration
+15
PASSIVE - Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds.
Zaczyna się od
Magic Focus
Doom Orb
Cursed Orb
1600
Magical power
+55
Mana
+75
MP5
+20
Movement Speed
+3%
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 3 Magical Power per stack. Stacks last for 10s and stack up to 5 times. Enemy gods provide 5 stacks.
Zaczyna się od
Lost Artifact
Druid Stone
Druid Stone
600
Magical Power
+10
Magical Protection
+20
Zaczyna się od
Druid Stone
Dynasty Plate Helm
Dynasty Plate Helm
1700
Magical Power
+55
Physical Protection
+35
Magical Penetration
+10
Zaczyna się od
Imperial Helmet
Elixir of Defense
Elixir of Defense
3000
This consumable increases your Magical and Physical Protections by 50 and decreases damage taken from Structures by 25% for 6 minutes. This effect persists through death.
Zaczyna się od
Elixir of Defense
Elixir of Power
Elixir of Power
3000
This consumable increases your Magical and Physical Power by 25% and increases damage done to Structures by 25% for 6 minutes. This effect persists through death.
Zaczyna się od
Elixir of Power
Emerald Mail
Emerald Mail
1250
Health
+200
HP5
+10
Zaczyna się od
Glowing Emerald
Emerald Ring
Emerald Ring
600
Magical Power
+20
Movement Speed
+3%
Zaczyna się od
Emerald Ring
Emerald Talisman
Emerald Talisman
1400
Health
+200
HP5
+15
MP5
+10
PASSIVE - Regenerates 0.2% of your max. Health every second.
Zaczyna się od
Glowing Emerald
Emperor's Armor
Emperor's Armor
2000
Health
+250
Physical Protection
+40
AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 40%.
Zaczyna się od
Iron Mail
Enchanted Buckler
Enchanted Buckler
650
Physical Power
+10
Magical Protection
+10
Zaczyna się od
Enchanted Buckler
Enchanted Kusari
Enchanted Kusari
650
Magical Protection
+20
MP5
+5
Zaczyna się od
Enchanted Kusari
Enchanted Ring
Enchanted Ring
1200
Magical Power
+45
Movement Speed
+5%
Zaczyna się od
Emerald Ring
Enchanted Spear
Enchanted Spear
1400
Magical Power
+30
Magical Penetration
+10
Zaczyna się od
Magic Focus
Enchanted Trinket
Enchanted Trinket
1100
Magical Power
+30
Health
+100
Magical Lifesteal
+12%
Zaczyna się od
Tiny Trinket
Ethereal Staff
Ethereal Staff
2500
Magical Power
+90
Health
+200
Crowd Control Reduction
+20%
PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.
Zaczyna się od
Uncommon Staff
Fortified Scepter
Fortified Scepter
1350
Magical Power
+50
Health
+150
Crowd Control Reduction
+5%
Zaczyna się od
Uncommon Staff
Frostbound Hammer
Frostbound Hammer
2300
Physical Power
+25
Health
+300
PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% (20% for Ranged Basic Attacks) and have their Attack Speed reduced 15% for 1.25 seconds.
Zaczyna się od
Cudgel
Gauntlet of Thebes
Gauntlet of Thebes
2350
Health
+300
HP5
+15
PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.
Zaczyna się od
Glowing Emerald
Gem of Isolation
Gem of Isolation
2700
Magical Power
+90
Health
+200
Crowd Control Reduction
+10%
PASSIVE - Enemies hit by your damaging abilities will move 20% Slower for 1 seconds.
Zaczyna się od
Uncommon Staff
Genji's Guard
Genji's Guard
2200
Health
+150
Magical Protection
+70
MP5
+40
Cooldown Reduction
+10%
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
Zaczyna się od
Enchanted Kusari
Gladiator’s Shield
Gladiator's Shield
1700
Physical Power
+20
Physical Protection
+30
Cooldown Reduction
+10%
PASSIVE - Anytime you hit an Enemy god with an Ability you are healed for 2.5% of your maximum Health and Mana. This can only trigger once per God hit per Ability.
Zaczyna się od
Round Shield
Glowing Emerald
Glowing Emerald
600
Health
+100
HP5
+10
Zaczyna się od
Glowing Emerald
Golden Sash
Sorcerer's Staff
1350
Magical Power
+30
Health
+175
Mana
+100
Zaczyna się od
Uncommon Staff
Greater Blink
Blink Rune
0
Using this item will allow you to teleport up to 55 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Zaczyna się od
Relic
Greater Sprint
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 20% for 5s and makes them immune to Slows. Cooldown - 140s
Zaczyna się od
Relic
Hand of the Gods
Hand of the Gods
0
Using this item deals 300 +10 per God Level damage to a single enemy minion, jungle monster or jungle boss within 15 units. The target will be the one with the highest maximum health. The relic’s Cooldown will be reduced by 30s if you kill a jungle mob with it. Cooldown - 120s.
Zaczyna się od
Relic
Hand of the Gods Upgrade
Hand of the Gods Upgrade
500
Using this item deals 300 +10 per God Level damage to a single enemy minion, jungle monster or jungle boss within 15 units. The target will be the one with the highest maximum health. The relic’s Cooldown will be reduced by 30s if you kill a jungle mob with it. Also Stuns enemy gods in range for 1s. Cooldown - 120s.
Zaczyna się od
Relic
Hastened Katana
Hastened Katana
2500
Physical Power
+25
Attack Speed
+20%
Movement Speed
+10%
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.
Zaczyna się od
Katana
Hastened Ring
Hastened Ring
2700
Magical Power
+70
Attack Speed
+25%
Movement Speed
+7%
PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)
Zaczyna się od
Emerald Ring
Healing Potion
Healing Potion
50
This consumable heals 250 Health over 25 seconds.
Zaczyna się od
Healing Potion
Heartseeker
Heartseeker
2300
Physical Power
+30
Physical Penetration
+10
Mana
+200
MP5
+10
PASSIVE - Every successful basic attack gives you 1 stack. At 5 stacks, your next ability deals bonus damage equal to 80% of your physical power to the first enemy god hit with the lowest health, and restores 10% of your maximum Mana.
Zaczyna się od
Morningstar
Heartward Amulet
Heartward Amulet
2100
Magical Protection
+55
Health
+250
AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 20.
Zaczyna się od
Talisman
Heavenly Wings Upgrade
Heavenly Wings Upgrade
500
Using this item increases the Movement Speed of allied gods within 55 units by 20% for 5s, makes them immune to Slows, and grants Haste causing them to be immune to Basic Attack Movement Penalty. Cooldown - 140s
Zaczyna się od
Relic
Heavy Hammer
Heavy Hammer
1350
Physical Power
+20
Health
+150
Zaczyna się od
Cudgel
Heavy Mace
Heavy Mace
1550
Physical Power
+25
Physical Penetration
+10
Zaczyna się od
Mace
Hidden Dagger
Hidden Dagger
700
Physical Power
+10
Critical Strike Chance
+5%
Zaczyna się od
Hidden Dagger
Hide of the Nemean Lion
Hide of the Nemean Lion
2200
Physical Protection
+70
Mana
+200
MP5
+20
PASSIVE - Reflects 25% of all Basic Attack damage back to the attacker as Physical Damage.
Zaczyna się od
Breastplate
Hide of the Urchin
Hide of the Urchin
2450
Physical Protection
+30
Magical Protection
+30
Health
+250
Mana
+250
PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.
Zaczyna się od
Cloak
Horrific Emblem
Horrific Emblem
0
Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Their Attack Speed is also reduced by 15% for the duration. Cooldown - 130s.
Zaczyna się od
Relic
Horrific Emblem Upgrade
Horrific Emblem Upgrade
500
Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Their Attack Speed is reduced by 25% for the duration. Additionally, their Damage Dealt is reduced by 15%. Cooldown - 130s.
Zaczyna się od
Relic
Hydra's Lament
Hydra's Lament
2150
Physical Power
+40
Cooldown Reduction
+10%
MP5
+10
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 50% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
Zaczyna się od
Morningstar
Hydra's Star
Hydra's Star
1200
Physical Power
+20
Cooldown Reduction
+5%
MP5
+7
PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.
Zaczyna się od
Morningstar
Ichaival
Ichaival
2450
Attack Speed
+30%
Physical Power
+30
PASSIVE - Every successful Basic Attack increases your Physical Power by 15 and reduces the attack speed of your opponent by 10% for 3s. (Max. 3 Stacks)
Zaczyna się od
Short Bow
Imperial Helmet
Imperial Helmet
600
Magical Power
+10
Physical Protection
+20
Zaczyna się od
Imperial Helmet
Iron Mail
Iron Mail
650
Health
+75
Physical Protection
+10
Zaczyna się od
Iron Mail
Jade Emperor's Crown
Jade Emperor's Crown
2100
Magical Power
+20
Physical Protection
+60
Health
+150
AURA - Enemy gods within 55 units have their Physical Power reduced by 30.
Zaczyna się od
Imperial Helmet
Jade Mountain Helm
Jade Mountain Helm
1200
Magical Power
+20
Physical Protection
+30
Zaczyna się od
Imperial Helmet
Jotunn's Wrath
Jotunn's Wrath
2350
Physical Power
+40
Mana
+150
Physical Penetration
+10
Cooldown Reduction
+20%
Zaczyna się od
Mace
Katana
Katana
700
Physical Power
+10
Movement Speed
+5%
This item and all upgrades are only available to Assassins and Warriors.
Zaczyna się od
Katana
Light Blade
Light Blade
600
Physical Power
+5
Attack Speed
+10%
Zaczyna się od
Light Blade
Lono's Mask
Lono's Mask
2300
Health
+200
Physical Protection
+35
Magical Protection
+35
Crowd Control Reduction
+20%
PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins -25% Damage Taken -25% Damage Dealt -25% Healing Done
Zaczyna się od
Mask
Lost Artifact
Lost Artifact
550
Magical Power
+20
MP5
+5
Zaczyna się od
Lost Artifact
Lotus Crown
Lotus Crown
2050
Magical Power
+30
Physical Protection
+60
MP5
+20
PASSIVE - Any god affected by your ability heals gains 20 increased Physical and Magical Protection for 5 seconds.
Zaczyna się od
Imperial Helmet
Mace
Mace
700
Physical Power
+15
Zaczyna się od
Mace
Magi's Blessing
Magi's Cloak
2150
Physical Protection
+15
Magical Protection
+15
Health
+300
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Zaczyna się od
Cloak
Magi's Cloak
Cleric's Cloak
1150
Physical Protection
+10
Magical Protection
+10
Health
+200
Zaczyna się od
Cloak
Magic Acorn
Magic Acorn
0
Movement Speed
+8%
This item can be upgraded from anywhere and replaces Boots for Ratatoskr.
Zaczyna się od
Magic Acorn
Magic Focus
Magic Focus
650
Magical Power
+25
Zaczyna się od
Magic Focus
Magic Shell Upgrade
Magic Shell Upgrade
500
Using this item applies a shield to himself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies receive 2 stacks of Block, absorbing the next 2 Basic Attacks. Cooldown - 150s.
Zaczyna się od
Relic
Magic Shoes
Magic Shoes
900
Magical Power
+20
Movement Speed
+12%
Zaczyna się od
Shoes
Mail of Renewal
Mail of Renewal
2250
Health
+400
HP5
+10
Cooldown Reduction
+10%
PASSIVE - You gain 15% of your maximum Health and Mana over the next 5 seconds when you get a kill or assist against an enemy god or Objective.
Zaczyna się od
Glowing Emerald
Malice
Malice
2650
Physical Power
+40
Critical Strike Chance
+25%
PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.
Zaczyna się od
Hidden Dagger
Mana Potion
Mana Potion
50
This consumable heals 150 Mana over 25 seconds.
Zaczyna się od
Mana Potion
Mantle of Discord
Mantle of Discord
2900
Physical Protection
+60
Magical Protection
+60
Cooldown Reduction
+10%
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.
Zaczyna się od
Cloak
Mark of the Vanguard
Mark of the Vanguard
800
Health
+100
Physical Protection
+10
PASSIVE - All damage taken is reduced by 4.
Zaczyna się od
Mark of the Vanguard
Masamune
Masamune
2500
Physical Power
+50
Health
+100
Movement Speed
+10%
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 7 Magical Protection and 7 Physical Protection. Stacks up to 5 times.
Zaczyna się od
Katana
Meditation Cloak Upgrade
Meditation Cloak Upgrade
500
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Allies affected by Meditation Cloak have their abilities' mana cost reduced by 30% and their Ability Cooldowns reduced by 1s upon use. Cooldown - 120s.
Zaczyna się od
Relic
Midgardian Mail
Midgardian Mail
2300
Health
+300
Physical Protection
+40
PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 2 seconds. This effect can stack up to 3 times and can stack with other item slow effects.
Zaczyna się od
Iron Mail
Morningstar
Morningstar
600
Physical Power
+10
MP5
+5
Zaczyna się od
Morningstar
Multi Potion
Multi Potion
50
This consumable heals 125 Health and 75 Mana over 25 seconds.
Zaczyna się od
Multi Potion
Mystical Mail
Mystical Mail
2700
Health
+300
Physical Protection
+40
Crowd Control Reduction
+20%
AURA - ALL enemies within 25 units are dealt 40 Magical Damage per second.
Zaczyna się od
Iron Mail
Ninja Tabi
Ninja Tabi
1550
Physical Power
+20
Mana
+100
Attack Speed
+25%
Movement Speed
+18%
Zaczyna się od
Boots
Obsidian Shard
Obsidian Shard
2300
Magical Power
+70
PASSIVE - Your Magic Damage ignores 15% of enemy gods' Magic Protection. If the target has over 40 Magical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 45% Magical Penetration at 200 or more Magical Protection
Zaczyna się od
Magic Focus
Odysseus' Bow
Odysseus' Bow
2100
Attack Speed
+40%
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Zaczyna się od
Short Bow
Oni Hunter's Garb
Oni Hunter's Garb
2100
Health
+100
Magical Protection
+60
MP5
+30
Crowd Control Reduction:
+20%
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.
Zaczyna się od
Enchanted Kusari
Pestilence
Pestilence
2250
Magical Protection
+80
Health
+200
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
Zaczyna się od
Talisman
Phantom Veil
Phantom Veil
0
Using this item allows you and allied gods within 35 units to pass through players and player made objects for 5s. Cooldown - 150s.
Zaczyna się od
Relic
Phantom Veil Upgrade
Phantom Veil Upgrade
500
Using this item allows you and allied gods within 35 units to pass through players and player made objects for 10s. It also provides a 15% Damage Mitigation Buff for 5s. Cooldown - 150s.
Zaczyna się od
Relic
Poisoned Star
Poisoned Star
2500
Physical Power
+20
Attack Speed
+15%
Critical Strike Chance
+15%
PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 15% and reduces their damage output by 15%.
Zaczyna się od
Shuriken
Polynomicon
Polynomicon
2300
Magical Power
+75
Mana
+300
Magical Lifesteal
+12%
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 3 seconds.
Zaczyna się od
Spellbook
Potion of Magical Might
Potion of Magical Might
500
Unlocks At Level 10
This consumable increases your Magical Power by 60 and Cooldown Reduction by 10% for 5 minutes or until you are killed. Also, damaging enemy gods with an ability returns 3% of your maximum Mana. This effect can occur once for each god hit with the ability.
Zaczyna się od
Potion of Magical Might
Potion of Physical Might
Potion of Physical Might
500
Unlocks at level 10
This consumable increases your Physical Power by 30 for 5 minutes or until you are killed. Also, your abilities deal bonus damage of 15% of your Physical Power to gods. This effect can occur once for each god hit with the ability.
Zaczyna się od
Potion of Physical Might
Purification Beads
Purification Beads
0
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Zaczyna się od
Relic
Purification Beads Upgrade
Purification Beads Upgrade
500
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 130s.
Zaczyna się od
Relic
Pythagorem's Piece
Pythagorem's Piece
2300
Magical Power
+40
Health
+200
Magical Lifesteal
+12%
Cooldown Reduction
+10%
AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 30 or their Physical Lifesteal increased by 10% and their Physical Power increased by 20.
Zaczyna się od
Tiny Trinket
Qin's Sais
Qin's Sais
2700
Physical Power
+40
Attack Speed
+20%
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.
Zaczyna się od
Light Blade
Rage
Rage
2400
Physical Power
+20
Critical Strike Chance
+30%
PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance. Stacks are permanent and stack up to 5 times.
Zaczyna się od
Hidden Dagger
Rangda's Mask
Rangda's Mask
2500
Penetration
+15
Physical Power
+35
Magical Power
+70
PASSIVE - GAIN DAMAGE, SACRIFICE DEFENSES Only can be bought by Warriors, Guardians +20% Damage Dealt +25% Damage Taken
Zaczyna się od
Mask
Reinforced Greaves
Reinforced Greaves
1550
Physical Power
+10
Health
+100
Crowd Control Reduction
+20%
Movement Speed
+18%
PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s
Zaczyna się od
Boots
Reinforced Shoes
Reinforced Shoes
1550
Magical Power
+20
Health
+100
Crowd Control Reduction
+20%
Movement Speed
+18%
PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s
Zaczyna się od
Shoes
Relic
Relic
0
Relics provide special powers available to all gods. Your first Relic is free at Level 1 and your Second Relic is unlocked once you reach Level 12.
Zaczyna się od
Relic
Restored Artifact
Restored Artifact
1600
Magical Power
+50
MP5
+15
Zaczyna się od
Lost Artifact
Ritual Dagger
Relic Dagger
1850
Health
+300
Cooldown Reduction
+10%
Movement Speed
+10%
PASSIVE - Your relics receive 40s Cooldown Reduction
Zaczyna się od
Ancient Blade
Rod of Asclepius
Rod of Asclepius
2600
Magical Power
+90
Health
+200
Movement Speed
+7%
AURA - Allied gods within 70 units have their Healing from abilities increased by 10%. If you have taken or dealt damage in the last 5s, their Healing from abilities is increased by an additional 15%.
Zaczyna się od
Uncommon Staff
Rod of Healing
Rod of Healing
1500
Magical Power
+45
Health
+100
Movement Speed
+5%
AURA - Allied gods within 70 units have their Healing from abilities increased by 5%. If you have taken or dealt damage in the last 5s, their Healing from abilities is increased by an additional 5%.
Zaczyna się od
Uncommon Staff
Rod of Tahuti
Rod of Tahuti
3000
Magical Power
+150
MP5
+30
PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.
Zaczyna się od
Lost Artifact
Round Shield
Round Shield
650
Physical Power
+10
Physical Protection
+5
Zaczyna się od
Round Shield
Runeforged Hammer
Runeforged Hammer
2400
Physical Power
+50
Health
+200
PASSIVE - Enemies take 15% increased damage from you if they are affected by Crowd Control. Does not include Knockbacks, Blinds, or Grabs.
Zaczyna się od
Cudgel
Runic Shield
Runic Shield
2150
Physical Power
+35
Magical Protection
+50
Health
+150
AURA - Enemy gods within 55 units have their Magical Power reduced by 50.
Zaczyna się od
Enchanted Buckler
Sage’s Stone
Sage's Stone
1400
Magical Power
+40
Magical Protection
+20
Zaczyna się od
Druid Stone
Salvation
Meditation Cloak
0
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Cooldown - 120s.
Zaczyna się od
Relic
Sands of Time
Sands of Time
800
Magical Power
+20
MP5
+5
Cooldown Reduction
+10%
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana
Zaczyna się od
Sands of Time
Sentry Ward
Sentry Ward
120
This is a ward that allows you to see enemy movements and other wards within 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Can only carry one at a time.
Zaczyna się od
Sentry Ward
Shell of Absorption
Magic Shell
0
Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Cooldown - 150s.
Zaczyna się od
Relic
Shield of Regrowth
Shield of Regrowth
2000
Health
+300
HP5
+15
MP5
+15
Cooldown Reduction
+10%
PASSIVE - After healing yourself from an ability, you gain +40% movement speed for 4 seconds. This cannot occur more than once every 10 seconds.
Zaczyna się od
Glowing Emerald
Shield of Thorns
Shield of Thorns
0
Using this item reflects 40% of all damage you take, before mitigations, for the next 5s, back to its owner as Magical Damage. If you are dealt 150 * your level damage while this effect is active, the effect will end early. Cooldown - 120s.
Zaczyna się od
Relic
Shield of Thorns Upgrade
Shield of Thorns Upgrade
500
Using this item reflects 40% of all damage you take, before mitigations, for the next 5 seconds, back to its owner as Magical Damage. If you are dealt 150 * your level damage while this effect is active, the effect will end early. While this is active enemies can only lifesteal from you for 50% of their total lifesteal. Cooldown - 120s.
Zaczyna się od
Relic
Shielded Teleport
Teleport Glyph
0
Using this item allows you to teleport to any allied tower while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.
Zaczyna się od
Relic
Shifter's Shield
Shifter's Shield
2400
Physical Power
+35
Physical Protection
+15
PASSIVE - While over 75% Health, you gain +35 Physical Power. While under 75% Health, you gain +35 Magical Protections and +35 Physical Protections.
Zaczyna się od
Round Shield
Shillelagh
Shillelagh
1300
Physical Power
+15
Health
+200
Mana
+100
Zaczyna się od
Cudgel
Shoes
Shoes
500
Movement Speed
+6%
Zaczyna się od
Shoes
Shoes of Focus
Shoes of Focus
1550
Magical Power
+55
Mana
+250
Cooldown Reduction
+10%
Movement Speed
+18%
Zaczyna się od
Shoes
Shoes of the Magi
Shoes of the Magi
1600
Magical Power
+55
Magical Penetration
+10
Movement Speed
+18%
Zaczyna się od
Shoes
Shogun's Kusari
Shogun's Kusari
2200
Magical Protection
+60
MP5
+20
Cooldown Reduction
+10%
Crowd Control Reduction
+20%
AURA - Allied gods within 70 units have their Attack Speed increased by 20%.
Zaczyna się od
Enchanted Kusari
Short Bow
Short Bow
650
Attack Speed
+15%
Zaczyna się od
Short Bow
Short Sword
Short Sword
1500
Physical Power
+20
Critical Strike Chance
+10%
Zaczyna się od
Hidden Dagger
Shuriken
Shuriken
650
Physical Power
+10
Attack Speed
+5%
Zaczyna się od
Shuriken
Silver Breastplate
Silver Breastplate
1050
Physical Protection
+35
Mana
+200
MP5
+10
Zaczyna się od
Breastplate
Silver Talisman
Silver Talisman
1250
Health
+125
Magical Protection
+45
Zaczyna się od
Talisman
Silverbranch Bow
Silverbranch Bow
2200
Attack Speed
+35%
Physical Power
+30
Physical Penetration
+10
PASSIVE - For each 0.02 Attack Speed you go over cap you gain 1 Physical Power.
Zaczyna się od
Short Bow
Soul Eater
Soul Eater
2300
Physical Power
+40
Mana
+200
Physical Lifesteal
+10%
Cooldown Reduction
+10%
PASSIVE - Each time anything dies within 80 units, you gain a stack. Gods, Large Jungle monsters, and Jungle bosses provide 5 stacks. At 75 Stacks Soul Eater Evolves, gaining +20 Physical Power and allowing your Physical abilities to heal you for 15% of the damage dealt.
Zaczyna się od
Spiked Gauntlet
Soul Reaver
Soul Reaver
2750
Magical Power
+130
Mana
+300
PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 7% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.
Zaczyna się od
Spellbook
Soul Reliquary
Spellbook
650
Magical Power
+20
Mana
+75
Zaczyna się od
Spellbook
Soul Stone
Soul Stone
800
Magical Power
+20
Mana
+100
PASSIVE - Gain 1 stack every time you hit an enemy with a basic attack. If you have 5 stacks, the next time you deal damage with an ability the stacks are consumed and you gain 40 mana, and that ability and any abilities used in the next 3s will deal bonus damage equal to having +40 Magical Power for those abilities.
Zaczyna się od
Soul Stone
Soul Trap
Book of Souls
1350
Magical Power
+55
Mana
+125
Zaczyna się od
Spellbook
Sovereignty
Sovereignty
2100
Health
+250
Physical Protection
+45
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.
Zaczyna się od
Iron Mail
Spear of Desolation
Spear of Desolation
2600
Magical Power
+100
Magical Penetration
+15
Cooldown Reduction
+10%
PASSIVE - If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 2 seconds.
Zaczyna się od
Magic Focus
Spear of the Magus
Spear of the Magus
2450
Magical Power
+65
Magical Penetration
+10
PASSIVE - Your damaging abilities reduce your target's Magical Protection by 10 for 5s (max. 5 Stacks).
Zaczyna się od
Magic Focus
Spectral Armor
Spectral Armor
2100
Physical Protection
+70
Mana
+300
MP5
+10
Crowd Control Reduction
+20%
PASSIVE - Critical Strike bonus damage taken is decreased by 50%.
Zaczyna się od
Breastplate
Spell Focus
Spell Focus
1500
Magical Power
+45
PASSIVE - Your Magical Damage ignores 15% of enemy gods' Magical Protection.
Zaczyna się od
Magic Focus
Spellbound Kusari
Spellbound Kusari
1250
Magical Protection
+40
MP5
+15
Zaczyna się od
Enchanted Kusari
Spiked Gauntlet
Spiked Gauntlet
600
Physical Power
+5
Physical Lifesteal
+7%
Zaczyna się od
Spiked Gauntlet
Spiked Shield
Spiked Shield
1600
Physical Power
+20
Physical Protection
+30
AURA - Reduces the Physical Protection of enemies within 55 units by 8.
Zaczyna się od
Round Shield
Spirit Robe
Spirit Robe
2500
Physical Protection
+40
Magical Protection
+40
Cooldown Reduction
+10%
Crowd Control Reduction
+20%
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.
Zaczyna się od
Cloak
Steel Mail
Steel Mail
1400
Health
+200
Physical Protection
+20
Zaczyna się od
Iron Mail
Stone Cutting Sword
Stone Cutting Sword
2500
Physical Power
+50
Movement Speed
+10%
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).
Zaczyna się od
Katana
Stone of Binding
Stone of Binding
1700
Magical Power
+30
Magical Protection
+30
Physical Protection
+30
PASSIVE - Successfully hitting an enemy god with Crowd Control will place a debuff on the enemy, reducing their Magical and Physical Protections by 15 for 5s.
Zaczyna się od
Druid Stone
Stone of Fal
Stone of Fal
2300
Magical Power
+70
Magical Protection
+40
Cooldown Reduction
+10%
PASSIVE - Anytime you would be dealt more than 20% of your Max Health by a single Magical ability, that damage is instead reduced by 10%.
Zaczyna się od
Druid Stone
Stone of Gaia
Stone of Gaia
2250
Health
+400
HP5
+25
MP5
+15
PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 15% of your maximum Health over the next 5 seconds. Can only occur once every 45s. PASSIVE - Regenerates 0.3% of your max. Health every second.
Zaczyna się od
Glowing Emerald
Sundering Spear
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the target's Current Health as True Damage. Cooldown - 110s.
Zaczyna się od
Relic
Sundering Spear Upgrade
Sundering Spear Upgrade
500
Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the target's Current Health as True Damage and increasing their damage taken by 20% for 5s. Cooldown - 110s.
Zaczyna się od
Relic
Swift Wing
Swift Wing
800
Health
+100
HP5
+10
Movement Speed
+5%
PASSIVE - Whenever you leave the fountain, you gain 40% movespeed for 15s. You will lose this speed early if you enter combat.
Zaczyna się od
Swift Wing
Talaria Boots
Talaria Boots
1600
Physical Power
+15
MP5
+15
Movement Speed
+25%
PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.
Zaczyna się od
Boots
Talisman
Talisman
650
Health
+75
Magical Protection
+15
Zaczyna się od
Talisman
Talon Trinket
Talon Trinket
1400
Magical Power
+60
Mana
+100
Magical Lifesteal
+8%
Zaczyna się od
Tiny Trinket
Teleport Glyph Upgrade
Teleport Glyph Upgrade
500
Using this item allows you to teleport to any allied tower or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.
Zaczyna się od
Relic
Telkhines Ring
Telkhines Ring
2700
Magical Power
+90
Attack Speed
+20%
Movement Speed
+10%
PASSIVE - Your Basic Attacks deal bonus damage of 10 + 10% of your Magical Power. This effect does not hit structures.
Zaczyna się od
Emerald Ring
The Crusher
The Crusher
2400
Physical Power
+30
Attack Speed
+20%
Physical Penetration
+15
PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.
Zaczyna się od
Mace
The Executioner
The Executioner
2350
Physical Power
+30
Attack Speed
+25%
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 12% for 3 seconds (max. 3 Stacks).
Zaczyna się od
Light Blade
Thousand Fold Blade
Thousand Fold Blade
1300
Physical Power
+20
Movement Speed
+8%
Zaczyna się od
Katana
Tiny Trinket
Tiny Trinket
550
Magical Power
+20
Magical Lifesteal
+6%
Zaczyna się od
Tiny Trinket
Titan's Bane
Titan's Bane
2300
Physical Power
+30
PASSIVE - Your Physical Damage ignores 15% of enemy gods' Physical Protection. If the god has over 65 Physical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 40% Physical Penetration at 200 or more Physical Protection.
Zaczyna się od
Mace
Tower Shield
Tower Shield
1150
Physical Power
+20
Physical Protection
+15
Zaczyna się od
Round Shield
Toxic Blade
Toxic Blade
2200
Health
+100
Penetration
+15
Attack Speed
+30%
Movement Speed
+10%
PASSIVE - Enemies hit by your basic attacks gain 20% reduced healing, stacking up to 2 times and lasting 8s.
Zaczyna się od
Ancient Blade
Transcendence
Transcendence
2600
Physical Power
+35
Mana
+300
MP5
+10
Cooldown Reduction
+10%
PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). Additionally, 3% of your Mana is converted to Physical Power.
Zaczyna się od
Morningstar
Travelers Shoes
Traveler's Shoes
1600
Magical Power
+25
MP5
+15
Movement Speed
+25%
PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.
Zaczyna się od
Shoes
Uncommon Sash
Uncommon Staff
650
Magical Power
+15
Health
+75
Zaczyna się od
Uncommon Staff
Vampiric Shroud
Vampiric Shroud
800
Magical Power
+20
Health
+100
Physical Protection
+10
PASSIVE - Damaging any enemies with an ability gives you bonus 6 health and 3 mana. Can only trigger once per target per ability.
Zaczyna się od
Vampiric Shroud
Void Shield
Void Shield
2600
Physical Power
+20
Physical Protection
+50
Health
+150
AURA - Enemy gods within 55 units have their Physical Protection reduced by 20.
Zaczyna się od
Round Shield
Void Stone
Void Stone
2250
Health
+150
Magical Power
+20
Magical Protection
+60
AURA - Enemy gods within 55 units have their Magical Protection reduced by 15.
Zaczyna się od
Druid Stone
War Flag
War Flag
800
Physical Power
+10
Health
+100
MP5
+5
PASSIVE - Being in range of minion or jungle camp death without dealing the killing the blow restores 5 Health and 5 Mana to all allies within 55 units and also provides allies with a stacking self buff of 1% Movement Speed and 1% Attack Speed. Lasts 6s and stacks up to 10 times.
Zaczyna się od
War Flag
Ward
Ward
50
This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.
Zaczyna się od
Ward
Ward Stone
Ward Stone
1350
Health
+50
Magical Power
+20
Magical Protection
+30
AURA - Enemy gods within 55 units have their Magical Protection reduced by 8.
Zaczyna się od
Druid Stone
Warded Shield
Warded Shield
1400
Physical Power
+15
Magical Protection
+35
Zaczyna się od
Enchanted Buckler
Warlock's Sash
Warlock's Staff
2650
Magical Power
+65
Health
+200
Mana
+200
PASSIVE - You permanently gain +3 Health and +.5 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. (Max. 100 Stacks).
Zaczyna się od
Uncommon Staff
Warrior Tabi
Warrior Tabi
1600
Physical Power
+40
Movement Speed
+18%
Zaczyna się od
Boots
Warrior's Bane
Warrior's Bane
1500
Physical Power
+20
PASSIVE - Your Physical Damage ignores 15% of enemy gods' Physical Protection.
Zaczyna się od
Mace
Watcher's Gift
Watcher's Gift
800
Health
+100
Physical Protection
+5
Magical Protection
+5
MP5
+5
PASSIVE - Being within assist range of a minion or jungle camp monster death without dealing the killing blow awards 5 bonus gold, and also restores +12 Health and +10 Mana.
Zaczyna się od
Watcher's Gift
Wind Demon
Wind Demon
2500
Physical Power
+30
Attack Speed
+10%
Critical Strike Chance
+20%
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.
Zaczyna się od
Shuriken
Winged Blade
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Zaczyna się od
Ancient Blade
Witchblade
Witchblade
2050
Health
+200
Cooldown Reduction
+10%
Attack Speed
+20%
Movement Speed
+10%
AURA - Enemies within 55 units have their Attack Speed reduced by 20%.
Zaczyna się od
Ancient Blade