The Active Item system is being heavily overhauled in Season 3!
“Relics have the power of Tier 3 Actives, with an extended cooldown to compensate the fact that they are free and a single one is obtained early in the game. We are excited to see how this system helps newer players get tools they need to survive, while veteran players will be able to make game impacting decisions through their choices.”
While many active items have been converted to Relics, others have been changed, and new Relics have also been added. The complete list of Relics is below:
A large focus of our Season 3 changes is to make item choices more impactful, especially when it comes to Defenses and Cooldown Reduction. Items now tend to favor either more Health or Protections, and there is more variety in choosing a Health or Protection focused item.
Additionally we’ve introduced a new defensive item tree focused on Health and Health regeneration, and a new defensive tree focused more on Magical Protection.
We’ve also adjusted several “bloat” items that have, over the course of time, gathered too many stats. Cooldown Reduction is generally harder to maximize, with most items providing 5% less than in Season 2.
Finally in both Defensive and Offensive items, there are more options for Crowd Control reduction.
“Similar to our pass of defensive items, we’ve looked at certain items that were mandatory or had a lot of bloat and reduced and refocused them. Items are now more clearly defined as having a specific purpose, rather than being catch all items that became mandatory.”
Hollow Ground
Undead Surge
Divine Presence
Dazzling Offensive
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Ao Kuang has been suffering since his last nerf. We’ve chosen to focus his Season 3 on being a stronger Late game pick, and as such have adjusted his base scaling on several stats.
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General
Web
No Escape
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We wanted to give Artemis more reliability from her Ultimate. By reducing the the amount of time is takes Tusky to select a new target, Caledonian Boar becomes much more impactful and reliable during a large scale teamfight.
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Caledonian Boar
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Bellona has had a strong showing through most of Season 2, and felt that this was a good time to look at her more closely for an adjustment. It is important to remember that we will be monitoring these changes closely, especially since many items Bellona relied on have seen large scale changes. As with all gods affected by item changes, we will keep a close eye and adjust accordingly.
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Bludgeon
Scourge
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Eat Minion is one of Bakasura’s core mechanics, and as such we wanted to provide it with a bit more utility and make it less expensive to use.
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General
Eat Minion
Herbal Medicine
Masterful Shot
General
Cavalry Charge
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Hades has been reclassified from a Guardian to a Mage to better fit with his play style. He joins the ranks of our more resilient Mages.
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General
Devour Souls
Passages (Passive)
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Often Kali was "do or die", and while this kind of play can be exciting, it often led to a dynamic where missing a kill could cause a lot of frustration. Assists will now provide a smaller bonus, helping alleviate this frustration.
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Marked for Death
Abduct
Scarab’s Blessing
Slipstream
Zephyr
Epic Uppercut
Fastest God Alive (Passive)
General
Ring of Spears
Prana Onslaught
10 Hand Shadow Fist
Scales of Fate
Divine Judgement
General
Deathbane
Ambush
Stellar Burst
Nature's Grasp
Warrior’s Madness
Tectonic Rift
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Some love for Vamana. With increased movement speed, and a larger radius while in Colossal Fury, Vamana should more easily be able to chase people while in his Ultimate.
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General
Colossal Fury
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Some small adjustments for Xing Tian, mainly focused around some of his damage and cooldowns.
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Furious Roar
Hook Slam
Sky Cutting Axe
General